//==============================================================================
// Speech File for Mission 12 - Osceolla.
//Version 1.7
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_12_BRIEF = {
Ϣֵܡ\n\n

Ѿȷ˳䣬ҲҲѾ֪ˣԳΪĪ֣ѾͲǰжεʥʿһΰսʿ֮һѾǾô֮һͬݼͬͼˡ\n\n

ΪЩ˿ԷսѷŬΪǽʹõʥʿ׫дȣűѾɹʹ˰ɻǼ¼ʾǵ·ڽ䵽֮ǰͱй©ȥˡ\n\n

ˣ೤ϻǺѽѾǡתͷԿ֯ʵ - ʵǲݷϵġ\n\n

εĿҪɡ\n\n

ҪĿǰɱĪ֣ǸΣշӣҷҵĵ˽ܻǵĻûָ˱Ϊȱͼɣ޷ٳΪһԵв\n\n

ĴҪĿҵɻе֤ݶָڸĪֵĸ\n\n

ټСӡ\n\n

ɢ
}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation 01: Mission was accomplished successfully. Beginning of every debrief in every situation.
// Tone/Mood: Impressed, sober, and slightly regretful.
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_01  = {

÷ǳãսʿ\n\n

ֵܻ˵ǸȻָ˵ӣȻĪǸʥʿҲǸߡɱ֡ԼƭӡķṦΰҵΪĮϣȻ籩ķɻӿ˺ѡʹ׹ڵ֮󣬾ϷһЩѰı仯Ǹʱ𣬸Īֵˣֵܻʧĺӡ\n\n

ǵ쵼ȥ֮󣬱˱ѳ಻ͬϵеΪտȨڶݣġֵܻᡣȻ˵вĽ磬ǵѾص˥ˣǻҪһЩʱ»ذСѲߣɱıˡ\n\n

}
//==============================================================================


//==============================================================================
// Situation 02: Briefcase recovered.
// Tone/Mood: Impressed, sober, and slightly regretful.
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_02  = {

ӸĪסõĹ°Ѿ֤ʵǸǳмֵķ֣һʽ乤վڷ޸֮ǵĺӵͷʹá\n\n

}
//==============================================================================


//==============================================================================
// Situation 03: Holodisk retrieved.  
// Tone/Mood: 
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_03  = {

ΪԭеһԱҪҸ˵л⣬Ϊҵʥʿȫŵ־˺мֵѶǵǹ֪ʷ¼ԺͱȽϵĹ\n\n

ԭ޷ʣڶԻôˡ\n\n

}
//==============================================================================


//==============================================================================
// Situation 04: Acknowledgement that General Barnaky was not in the camp. 
// Tone/Mood: 
//------------------------------------------------------------------------------
MISSION_12_DEBRIEF_04  = {

Ȼڱ˵ĻҵְɻλȻһաֻܼȥѰҴ𰸣ͬʱһаáȷģǵԼҹضԸЩʱ˵һеġ\n\n

ǽΪʥʿһ׷ᣬصڳȳ2200ʱ\n\n

ɢ

}
//==============================================================================




//==============================================================================
// Mini-map Information
//==============================================================================

M12_MiniMap_01 = {
Ľ㣬ڳɹ֮Ҳѳ㡣
}

M12_MiniMap_02 = {
һӦʱĽӵص㡣
}

M12_MiniMap_03 = {
鱨λָرĴ߶Ѳ߱ӡ
}

M12_MiniMap_04 = {
зѲ߱رפء
}

M12_MiniMap_05 = {
һͨصͨڡ
}

M12_MiniMap_06 = {
Ǿ½ȺϲڣԤᱻܵطء
}

M12_MiniMap_07 = {
Ǿ½ȺڣԤᱻܵطء
}

M12_MiniMap_08 = {
Ǿ½Ⱥıڣ򱱱ߺͶߵɽ¡
}

M12_MiniMap_09 = {
ɴĲкλʥʿŶӿƵķɴż
}

M12_MiniMap_10 = {
ڽȺɽ¼һ
}

M12_MiniMap_11 = {
һ̨ͱѾע⵽оѻڻڻء
}

M12_MiniMap_12 = {
һѨڿͨ½Ⱥµͨ
}

M12_MiniMap_13 = {
ܿĵ     
}


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M12_OBJ_01 = { ɱĪ }
//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M12_FAILUREA = { Ѫͣشÿ׶ӿ㿪ʼ˽ҪԴ֮ȥ...}

M12_SUCCESSA = {ѾĿꡣ\n\n

ǰѳԽε}



//==============================================================================
// Name: Gammorin, aka. Paladin Latham.
// Role: Leader of the Super Mutants, former Brother of Steel.
// Background: Gammorin is a barrel-chested human. In his mind, he has become 
// part human, part Super Mutant. The Super Mutant half of him is probably the 
// better half.
// 
// Gammorin is the brains behind the Super Mutant army. He was original part 
// of the Brotherhood of Steel, but he has become mad and now believes that 
// the Super Mutants are the ideal that the Brotherhood should have been. He 
// truly believes that the Super Mutants should be the true masters of the 
// Earth.
//==============================================================================


//==============================================================================
// Situation A00: When Gammorin sees the players for the first time, he will 
// call to them with the following lines.
//
// Gammorin is confident, arrogant and above all, a gentleman with his speech.
// He hesitates before he uses the term friends because of the disdain he 
// holds for the Brotherhood. He reminds me of the Master's Lieutenant in the
// first Fallout game.
//------------------------------------------------------------------------------
M12_Gammorin_A00_W = {

ӭֵǣӭǰһȺôսʿԸܹǣǾͻͬǶڷֵܻڽƼ֮ԴˡҰѻ⳶Զˡ\n\n

ΪֹвѾˣֵܡǸңǸв˭ʲô㲻ЩǶЩûгǰӶ\n\n

ϻ˵ͺá\n\n

ҿµøǣǾȲġ\n\n

ҲȲ...Լ\n\n

ڣͰѧмָҿɣ
}
//==============================================================================


//==============================================================================
// Situation A01: If Gammorin is dying or hit down to less than 20% of his 
// health, he will utter his dying words. Gammorin is coughing, and out of 
// breath when he speaks. To include the cough and wheezing sounds in the text 
// dialogue would be clumsy so it is left up to the voice actor's discretion.
//

//------------------------------------------------------------------------------
M12_Gammorin_A01_W = {

ûбЩŬȥȵܶҽеݣԼɱǻʲôô𣡣\n\n

ҪҵΪңҪҵĿģ\n\n

ĵ˽ֹͣĽŲֱеΪֹ\n\n

Ϊʲôǿʵ\n\n

Ϊʲô
}
//==============================================================================


//==============================================================================
// Situation B: Before Gammorin sees the player he will say the following 
// random lines to his Super Mutant bodyguards.
//------------------------------------------------------------------------------
M12_Gammorin_B00 = { طҲҪҵЩߡ }
M12_Gammorin_B01 = { ЩֵܻսʿҪڡ }
M12_Gammorin_B02 = { Ҳںָӹ١ }
M12_Gammorin_B03 = { Ҫץǵ䣬׼⡣ }
M12_Gammorin_B04 = { ʧȥֵܻĽⲻҪ }
M12_Gammorin_B05 = { Ҫֻһ֧СӶѡҡ }
//==============================================================================


//==============================================================================
// Situation C: After Gammorin sees the player he will say the following 
// random lines during the fight. Gammorin is special enough that he should 
// have special triggers to make this happen.
//------------------------------------------------------------------------------
M12_Gammorin_C00 = { ҪֵܻæԼĸƨɣͿԷвĴˣ }
M12_Gammorin_C01 = { 㻹кܶණҪѧأˡ }
M12_Gammorin_C02 = { ͷϵİ̺Ϊ˵£ }
M12_Gammorin_C03 = { ֵֹܻЩе˵ģ }
M12_Gammorin_C04 = { ǵľѵݽ̱дģ֪ɣ  }
M12_Gammorin_C05 = { ǵʹǱǸвǰѽ }
//==============================================================================


//==============================================================================
// Situation D: These are journals on the holodisk found in Gammorin's living 
// quarters.Ed, please adjust dates as required since I changed the story to fit with the stuff I wrote in dialogue.
//------------------------------------------------------------------------------
M12_Gammorin_D00_W = {
ٵ־Ŀ10.1.4.\n\n

ʧ׹ڳפӪصıΪЩ˾ǵһű״дߡȻļֵָĳпƵģǾþԲһȺˣǵ쵼ߡ\n\n

Ӫص쵼ԸĪΪǴӲкг˲ú󣬾Ѳ߱˱²˵ǰ廨Ʋ󣬱лǵӪءǵ׹ʱʧһ룬˷²֮˵ֶԴʣ²һˡ\n\n

ǱŶҪִȡøĪ֣˽ģһЩ˶Դ˸еЩʵϣҷǳȵط֣ʵǲԭǰҰ\n\n

ĪҪһͽֵһһݡ˵ĽһҲ⣬ΪҪĻӦҪսвС
}

M12_Gammorin_D01_W = {
ٵ־Ŀ0.0.1.\n\n

ѹˡ\n\n

˵ʵҶǳսûʲô䡣ͷϵ˿ڣвֻһĹۺѣƳһܹ˵һеͼ񡣲Щڶ쵼ǣΪҰѸĪ̵ָˡһٶ¼һЩǳս֮ҿҵԴˡҪϢһ£ֱܹ˼Ϊֹ
}

M12_Gammorin_D02_W = {
                                            
ٵ־Ŀ0.5.8.\n\n

ǶһЩˣȻΪǺܱȴֳ໹Ҫǿҵҳϡֻ֪ķʽ\n\n

ҿʼһЩ׹Ҵ֯Щ˵𽥵ؿˣȴҿʼֵŭɥ֮УǸǻþ롣\n\n
}

M12_Gammorin_D03_W = {
ٵ־Ŀ1.4.5.\n\n

һֲӡ\n\n

ֻһ˴10֮սʿжзأǵػصӪأȻһҲûз͵һֱͼҪѴðѪ̻ȥȻҵĻ\n\n

ܹ۾ǰǸвͳǵǰˣеȻܿҷڱľ䣬ֱӵؿǵĻأҹȥδӵǿƺ޿ɵֵġֻиҪǵܹĻе\n\n

ǵʧԼؾ˰
}

M12_Gammorin_D04_W = {
ٵ־Ŀ1.8.2.\n\n

Ϣͱʵ񣬼ʹҪˣǻƴҪ˭֪˶Զ20𣿻40ϣ\n\n

ֻҪǺ...в...㹻ľ룬ǾݣҼƻһж
}

M12_Gammorin_D06_W = {
ٵ־Ŀ2.3.4.\n\n

ҵ״áϣһܵһֻ֮צĹʱҵĳǹʵ̫Զֻ÷ҵĿֵ綯ֻҰ޵ĺҵӾָ֮øϵüǹɭ𽥱ûǲ塣ĲӱáѪȾҵ˫֡ôشΣʱ̷أ\n\n

ұҪҵǣһҪ
}

M12_Gammorin_D07_W = {
ٵ־Ŀ2.4.2.\n\n

ҷĳڽ˵ˣǹͱըҵı仯ǳսıڵıʡ\n\n

ҵı˳ֵܻѲ߱һΣսбŵĿɿڴ\n\n

Թһ棬Щֵܻսʿһ߿ɱҵͬIһ߷Цͣ \n\n

ҵıͬǣЩΪ䡢׸ҵ˰ҵȻͣؿ\n\n

һнֵܻԱʬɢ֮ҵͷͻȻһ˲˹Ѿ֪ҵĿ꣬ҸҪǣ֪˭\n\n

ǸĪ - ֮вƲĳС 
}

//==============================================================================





//==============================================================================
// Name: Roshambo.
// Role: A crazy, naked guy.
// Background: Roshambo is a crazy old man who hides and does funny things 
// with his fingers. He is the sort of man mothers warn their sons about.
//
// Roshambo's role is to provide clues to the player about the minefield.
// He will not talk unless the player initiates conversation although he does
// have a lot of random rubbish to say.
//==============================================================================


//==============================================================================
// Situation A00: This is what Roshambo will say if the player tries to talk 
// to him. The first is a description of the Great Air Convoy.
//------------------------------------------------------------------------------
M12_Roshambo_A00_W = {

...Ծ߽ҵĸ... รޣǡҺܱǸɳûǹ͸ǡƷϵǸűǵĻǿ԰ٷһ\n\n 

ҵķɴ׹ˣҲˣ 

}
//==============================================================================


//==============================================================================
// Situation A01: This is what Roshambo will say if the player tries to talk 
// to him again. The second is pure gibberish.
//------------------------------------------------------------------------------
M12_Roshambo_A01_W = {

ֵǡֵǡֵǣû뵽ôӡͿٿǣ\n\n

֪͸߹Ǹ˿ӣҸ߹ˣҵĻ𣿼˾ȻûУЩ׳ճϣǵĵ⣬һҲûУ\n\n

ץץɣӣҰҼҹ
}
//==============================================================================


//==============================================================================
// Situation A02: This is what Roshambo will say if the player tries to talk 
// to him again. The third is a reference to the minefield.
//
// Roshambo changes from his singsong voice to urgent whispers as he moves 
// from the first paragraph to the second. After that, he goes back to his 
// normal lunatic voice.
//------------------------------------------------------------------------------
M12_Roshambo_A02_W = {

˵ЩɴȫɳĻ͸ǣǸɵһҡ Ǧַɴһ㡣\n\n

ȻĪָҽǸ飬Ҳ᲻СľͰԼıͷըҾ˵٣ԼָĳϼһߵϰֵĶɲǰ򲼵ҮʲôĶҪеĶǸҵͼ\n\n

˵ڶཨıǸס\n\n

ĪҲȱٲڰֵϱ㣡

}
//==============================================================================


//==============================================================================
// Situation A03: This is what Roshambo will say if the player tries to talk 
// to him again. This is his good-bye line.
//------------------------------------------------------------------------------
//Go right to Situation B
//==============================================================================


//==============================================================================
// Situation B: This is what Roshambo will say at random. These lines are pure
// gibberish. Any reference to nouns in real life are purely coincidental.
//------------------------------------------------------------------------------
M12_Roshambo_B00 = { ƨϵ׿С٪סĵط㿿һ㣬ͻ˵ࡣ}
M12_Roshambo_B01 = { µֵܻ᣿ӭصʱ...}
M12_Roshambo_B02 = { ...Ȼ˵иϵĵ...}
M12_Roshambo_B03 = { СϷС }
M12_Roshambo_B04 = { ֵܻ֮ǰҲҪ롸ƽʥʿš򡸴㡹 }
M12_Roshambo_B05 = { ӣ֪𣿵֮ʺıһ󹤳̡ }
M12_Roshambo_B06 = { ŵҿʳʬ˯𣿰...ҲûС }
//==============================================================================




//==============================================================================
// Name: Toccamatta.
// Role: Super Mutant High Inquisitor.
// Background: Toccamatta is one of the gifted, clever, Super Mutants. As such,
// he has been promoted to the rank of High Inquisitor. He specializes in 
// torture and has had a ninety-nine percent success rate at getting prisoners
// to spill the beans.
//
// He is the last survivor of a robot ambush. He was carrying General Barnaky 
// to Gammorin when they were attacked. He alone knows that the General was 
// taken alive. At present, he is dying and with his last breath, another 
// piece of the puzzle falls into place.
//
// He is not to be on a team with a hostile alignment to the player. He is 
// also friendly to the Super Mutant teams.
//==============================================================================


//==============================================================================
// Situation A00: Toccamatta lies on the ground, he is near death and will be 
// moaning softly. If the player speaks with him, he will say these last few 
// lines and die.
//
// Note to voice-actor: Toccamatta is coughing blood as he speaks. The text 
// doesn't include the coughs, so feel free to improvise.NOTE: Add a holodisk to Toccamatta's inventory. I'll add the content below (very important!!!)
//------------------------------------------------------------------------------
M12_Toccamatta_A00_W = {

Ī֣ ** Ī֣ʧˣ~  ** Ƕʧ...ŵ˶һֻ...ʹ...Щ...оʹ... ** ...ҹȥ...ͬ顣\n\n

Ǵǵɻ...һ...κѶǸǿĹ̥ʹһ... *Цԡһ* Ҳܲϲ...\n\n

ӦÿģĪ...Ǹŭֻ...Ż... ** ...ҵ\n\n

ҾҪˣ *ĭĽ* ͻȻپʹΪʲôôϣǸĻ......

}
//==============================================================================


//==============================================================================
// Situation B: As Toccamatta lies on the ground, he will be moaning one of 
// the following randomly chosen lines. These will be only before the player talks to him since he will die upon completion of his VO.
//------------------------------------------------------------------------------
M12_Toccamatta_B00 = { ףȾҡ }
M12_Toccamatta_B01 = { ...... }
M12_Toccamatta_B02 = { ǻԵֵ... }
M12_Toccamatta_B03 = { ͻϮ... }
M12_Toccamatta_B04 = { ڰɻڻ˵ϡ }
M12_Toccamatta_B05 = { ~~ }
//==============================================================================

//==============================================================================
//General's holodisk to wife Maria. This is found on Toccamatta.
M12_GeneralB_A00_W = {
װǣ\n\n

       Ȼ¼ЩҸеʹ࣬ұʱܶݣҵδҲ޷ȷ ** ĿǰһȺ²нΪοû취صˡ\n\n

      ǣ˵һΣʱܶݣұҪҪ顣\n\n

Ұ㣬ǣҴһμʱͰ㣬Ұʱʮࡣ\n\n

ڸ涼ƣҡҪ֪ûĵվһߣǲӵΪսġ\n\n

Ϊ˽⵽һжΪ㣬ΪϣĲǰؽҵ磬ܻΣաںԼͻ䡣\n\n

ҿѾûʱˡ\n\n

ҽΪκ£ᰮֻ硣㱣֤\n\n

					İ\n\n
					šɻ
}


//==============================================================================




//==============================================================================
// Super Mutants:
// These are divided into various situations in which the Super Mutants may be
// encountered. All of these are floating-text only.
//==============================================================================


//==============================================================================
// Situation A: Super Mutants on Patrol. This is random text before sighting 
// the player while Gammorin is alive.
//------------------------------------------------------------------------------
M12_SuperMutant_A00 = { ꣡ }
M12_SuperMutant_A01 = { ŵζ }
M12_SuperMutant_A02 = { һЩ }
M12_SuperMutant_A03 = { ɶ }
M12_SuperMutant_A04 = { ˭ǹ }
M12_SuperMutant_A05 = { ʲôζ }

M12_SuperMutant_A06 = { һǹʯͷ }
M12_SuperMutant_A07 = { *-* Ǿڸ }
M12_SuperMutant_A08 = { Ҳʯͷ档 }
M12_SuperMutant_A09 = { ǹӰɶ }
M12_SuperMutant_A10 = { ֪Ǿĳط }
M12_SuperMutant_A11 = { *-* }

M12_SuperMutant_A12 = { յĪ˵ҪǸһ㡣 }
M12_SuperMutant_A13 = { Īϣܹҵߡ }
M12_SuperMutant_A14 = { ߵӰϡ }
M12_SuperMutant_A15 = { ˽ˡ }
M12_SuperMutant_A16 = { ʲô }
M12_SuperMutant_A17 = { Ϊʲô }
//==============================================================================


//==============================================================================
// Situation B: Super Mutants on Patrol. This is random text before sighting
// the player after Gammorin is dead.
//------------------------------------------------------------------------------
M12_SuperMutant_B00 = { ร... }
M12_SuperMutant_B01 = { ˡ }
M12_SuperMutant_B02 = { ĪˣǸô죿Wut we do now Gammorin dead? }
M12_SuperMutant_B03 = { Īˣ }
M12_SuperMutant_B04 = { ɱ࣬˭ɱ˸Ī֣˭Ǹˣ }
M12_SuperMutant_B05 = { ҵɱĪֵˣɱǡ }

M12_SuperMutant_B06 = { ҵǣ }
M12_SuperMutant_B07 = { ûиĪ֡ûоӡ }
M12_SuperMutant_B08 = { ɱ䡣 }
M12_SuperMutant_B09 = { ࣬ʹǡ }
M12_SuperMutant_B10 = { ɱ쵼Ҵࡣ }
M12_SuperMutant_B11 = { ǹ˸Ī֡ }

M12_SuperMutant_B12 = { ģĪˡ }
M12_SuperMutant_B13 = { ĪԺ˭Ҫ쵼ǣ }
M12_SuperMutant_B14 = { ҵ˭ɱ˸Ī... }
M12_SuperMutant_B15 = { Ī֣Ҫܴ򵹻ˣ }
M12_SuperMutant_B16 = { ʲô }
M12_SuperMutant_B17 = { ҳ֪ }
//==============================================================================


//==============================================================================
// Situation C: Super Mutants on guard duty or sentry (basically stationary 
// Super-Mutants.) This is random text before sighting the player while 
// Gammorin is alive.
//------------------------------------------------------------------------------
M12_SuperMutant_C00 = { ġ }
M12_SuperMutant_C01 = { *~* ֣ŵζ }
M12_SuperMutant_C02 = { ŵ࣬ûǡ }
M12_SuperMutant_C03 = { ֡ }
M12_SuperMutant_C04 = { ԡԡ }
M12_SuperMutant_C05 = { ĵĹ }

M12_SuperMutant_C06 = { ҿ࣬Ҵࡣ }
M12_SuperMutant_C07 = {  }
M12_SuperMutant_C08 = { ˡˡˡ }
M12_SuperMutant_C09 = { ⹤ġ }
M12_SuperMutant_C10 = { ðûؿ }
M12_SuperMutant_C11 = { վ }

M12_SuperMutant_C12 = { ¼ûӰϡ }
M12_SuperMutant_C13 = { һƽϡ }
M12_SuperMutant_C14 = { ʲô }
M12_SuperMutant_C15 = { סпɵĶ }
M12_SuperMutant_C16 = { ʲô }
M12_SuperMutant_C17 = { ĪҪǽһ㡣 }
//==============================================================================


//==============================================================================
// Situation D: Super Mutants on guard duty or sentry (basically stationary 
// Super Mutants.) This is random text before sighting the player after
// Gammorin is killed.
//------------------------------------------------------------------------------
M12_SuperMutant_D00 = { ܰɣϴˡ }
M12_SuperMutant_D01 = { ûϴޡ }
M12_SuperMutant_D02 = { һϴʧ }
M12_SuperMutant_D03 = { ĪˣҲˡ }
M12_SuperMutant_D04 = { ûϴޡ }
M12_SuperMutant_D05 = { ˭ϴ }

M12_SuperMutant_D06 = { Ҳģϴˡ }
M12_SuperMutant_D07 = { ϴˡ }
M12_SuperMutant_D08 = { ɱϴˡ }
M12_SuperMutant_D09 = { ûϴޣǸõȥ }
M12_SuperMutant_D10 = { Һģϴȥˡ }
M12_SuperMutant_D11 = { ϴȥˡ }

M12_SuperMutant_D12 = { Щ }
M12_SuperMutant_D13 = { ҵǣҪɱǡ }
M12_SuperMutant_D14 = { һٸȷϣϡ }
M12_SuperMutant_D15 = { ûпǣϡ }
M12_SuperMutant_D16 = { Ǹʲô }
M12_SuperMutant_D17 = { ΪҸոտһߡ }
//==============================================================================


//==============================================================================
// Situation E: Super Mutants exploring the junkyard. The first six lines are 
// the standard lines..
//
// These are the random lines before they see the player. The mutants in the
// junkyard are cut-off from base and they won't know about Gommorin's death.
//------------------------------------------------------------------------------
M12_SuperMutant_E00 = { Сġ }
M12_SuperMutant_E01 = { ıߣ }
M12_SuperMutant_E02 = { รжеҡ }
M12_SuperMutant_E03 = { รȵʲôˡ }
M12_SuperMutant_E04 = { ط }
M12_SuperMutant_E05 = { ʲô }

M12_SuperMutant_E06 = { ᷢÿζ}
M12_SuperMutant_E07 = { ϣûлˣ }
M12_SuperMutant_E08 = { ϲ  }
M12_SuperMutant_E09 = { ϣҪսҶսѾˡ }
M12_SuperMutant_E10 = { ҷǰ}
M12_SuperMutant_E11 = { ޣҪһͷҪˣ }
//==============================================================================


//==============================================================================
// Situation F: Super Mutants guarding the tunnel. These are different from 
// the normal guards as their lines tip the player off to the possible 
// radiation within the tunnels. These are the random lines before they see 
// the player while Gammorin is still alive.
//------------------------------------------------------------------------------
M12_SuperMutant_F00 = { Ī˵зร }
M12_SuperMutant_F01 = { ֵĺӻᷢ١١ }
M12_SuperMutant_F02 = { ɫٽС }
M12_SuperMutant_F03 = { ҾƣͷΡ }
M12_SuperMutant_F04 = { С }
M12_SuperMutant_F05 = { รһֻ˿ȸˡ }
//==============================================================================


//==============================================================================
// Situation G: Super Mutants guarding the tunnel. These are different from 
// the normal guards as their lines tip the player off to the possible 
// radiation within the tunnels. These are the random lines before they see 
// the player after Gamorrin is killed.
//------------------------------------------------------------------------------
//Use Situation F
//==============================================================================


//==============================================================================
// Situation H: Super Mutants near the bartender. They are trying out different
// drinks. These are random lines before they see the player, of course. These 
// fellows are oblivious to Gamorrin's state.
//------------------------------------------------------------------------------
M12_SuperMutant_H00 = { Ҿ㿴ࡣ }
M12_SuperMutant_H01 = { ޡ }
M12_SuperMutant_H02 = { õѣYou my best friend! Hug? }
M12_SuperMutant_H03 = { ** ˼ }
M12_SuperMutant_H04 = { *Ż* }
M12_SuperMutant_H05 = { ** }

M12_SuperMutant_H06 = { *~* }
M12_SuperMutant_H07 = { ٸһּҾƣ }
M12_SuperMutant_H08 = { ԣ }
M12_SuperMutant_H09 = { ö }
M12_SuperMutant_H10 = {  }
M12_SuperMutant_H11 = { ⶫģ }
//==============================================================================


//==============================================================================
// Situation I: Super Mutant bartender. He is busying trying out new mixtures 
// and passing it around to his friends. The bartender has found the case of 
// ancient drinks from a while back, he and his friends have opened the case 
// and are indulging themselves.
//------------------------------------------------------------------------------
M12_SuperMutant_I00 = { ϲƣ }
M12_SuperMutant_I01 = { ~ʿɼӺӿ֣ }
M12_SuperMutant_I02 = { ҪѴ׺̡͡һ }
M12_SuperMutant_I03 = { ޣҪ֣ }
M12_SuperMutant_I04 = { ôصı }
M12_SuperMutant_I05 = { ** }
//==============================================================================

